Quickie: A Love Hotel Story (V0.24.4p) FINAL DEMO UPDATE


This will be the final demo update!

We'll no longer be posting public builds for the foreseeable future.
If you'd like to continue playing Quickie: A Love Hotel Story, please consider buying it on Steam.

NOTE: Due to the amount of core changes this build, older saves will not work. We highly recommend playing from the start to view the new hangouts (use the skip button if you want to speed through it), but if you'd like to skip the content, below are some options:

  • SAVE FILE
    Attached to this Patreon post is a save file. Download and place this save file in the app's data folder.
    • For Windows users, this folder is located at: C:\Users\Username\AppData\LocalLow\Oppai Games\Quickie_ A Love Hotel Story. You should now have access to a new save at slot 15 in-game.
    • For Mac users, you'll need to paste the save slot file inside:  ~/Library/Application Support/com.OppaiGames.QuickieALoveHotelStory
    • For Android users, the save files are stored here: /storage/emulated/0/Android/data/com.OppaiGames.QuickieALoveHotelStory/files
  • HOTEL MONEY CHEAT Secondly, we've included a small hotel money cheat making it easier for returning players. To unlock this cheat, open the Pause menu in-game (button in the bottom-left corner) and open the Tutorials menu 3 times. You should hear a sound effect when done correctly to notify you that the cheat was successful.

CHANGELOG

BUILD  v0.24 HIGHLIGHTS

  • Part-time jobs

Part-time jobs are now available, with the first being Ramen-san (My Whiskey’s job will be introduced in v0.24.1). Each part-time job has it’s own mini-game, rewarding the player with heart progress towards a love interest and money.

  • New Hangouts and Hangout changes

Four new Hangouts have been added (Satomi, Sara, Mai and Toshiko). Hangouts are now required to be played before the next heart event if a Hangout is available.

  • Massive UI and Quality of life improvements

A big UI overhaul has been done in preparation for the Steam release. A lot of Quality of life improvements have also been made, specifically during the intro (which now lasts the first in-game week and contains a number of tutorials).

  • Time change

There is now only one time slot per day. We found this felt best during our playthroughs, making the game progress at a much nicer pace. Further time changes may occur in future builds as we try to finalize the game’s length.

BUG FIXES

  • Fixed instance where you can apply to the same job twice.
  • Fixed missing Family room blueprint if you skip intro.
  • Fixed Gachapon rewarding a blueprint twice.
  • Fixed a number of spelling errors.
  • Fixed softlock when backing out of a gallery scene.

STORY UPDATES

  • Added: Four new Hangouts: Satomi (Ueno Park), Sara (Ueno Park), Mai (Ueno Park) and Toshiko (Library).
  • Added: New CG in Satomi’s Maid & Master invite.
  • Updated Reika’s busts.
  • The game’s introduction has been reworked.

GENERAL UPDATES

  • UI Overhaul.
  • Added: Aria’s new voice lines.
  • Added: Part-time job mini-games.
  • Added: Gachapon machines.
  • Added: Save slots. Keep multiple saves (up to 15).
  • Afternoon and Evening time slots have now been combined.
  • You can now replay Gallery scene moments from the Gallery menu.
  • Changes to when some love interests become available.
  • Changes to heart progression for multiple love interests.
  • More rooms require Blueprints to unlock.
  • Changes made to audio volume balance.
  • Added Chinese Simplified and Traditional translations.
  • Added more opportunities to read blueprints.
  • Seasons are now 5 weeks long (instead of 4).
  • Adjusted Quickie Love Hotel star goal requirements to be less grindy.
  • Quickie Love Hotels now start with 4 default rooms.
  • Updated Quickie Love Hotel guests.
  • Updated background character’s walk animation.
  • Adjusted volume of most audio.

QUICKIE HOTEL MANAGER UPDATES

  • Invite menu has been removed from QHM. You now have to talk to love interests directly to invite them.
  • Added: QHM tutorial.
  • Added: Saturday bonus.
  • Time now passes straight after completing a shift.

Enjoy!

Files

QLHS_0244p_Android.apk 550 MB
Jan 04, 2022
QLHS_0244p_Linux.zip 778 MB
Jan 04, 2022
QLHS_0244p_Mac.zip 766 MB
Jan 04, 2022
QLHS_0244p_Windows32.zip 748 MB
Jan 04, 2022
QLHS_0244p_Windows64.zip 751 MB
Jan 04, 2022

Get Quickie: A Love Hotel Story (PUBLIC DEMO V0.24.4p)

Comments

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Hmm... I'm 3yrs Late... But why not release the game on both apps. Steam and Itch. As far as I know people do sell games on here. Like a lot of people pay on here me included. I don't really buy games on Steam as Im not a PC Boy.  I'm a Console Boy. So for games like this I typically play them on my phone. So I dont really mess with steam like that. As I cant download the games onto my phone. I gotta do a whole bunch of extra suff. 

Don't get me wrong I know steam is a big platform. Also I'm 3 years late and  thusmy opinion doesn't really matter. But I've never understood why so many game developers on here. Prefer to release only on Steam. Like why not do both? Why not release it on Itch and Steam? I mean Unless you're going to make it a 50 to 70 dollar game. I don't really see the point in releasing it exclusively in one place. 

Like I get that Steam is a huge market. But like as a console gamer with multiple consoles. I've never understood console exclusives. Like it just seems like a way to lose money to me. As you're missing out on the wider gamer market. I said the same thing about Patreon and SubscribeStar. Just run both sure one may not be making as much money as the other. But if something ever happens to one you'll be glad you already set up and established the other.

With all of that said and done I enjoy the game. I mean I really like it. It kinda reminds of Persona with the art direction and day mechanics. I kinda wish we had more action during the day. Like working in the Hotel taking up your whole day makes sense to me. But if you're just interacting with people... I feel like that shouldn't take up the whole day. I feel like I should be able to talk to 3 girls before needing to rest. 

Like a typical college class is like an hour or two. So my day is waking up, catching the train, looking at the Professors ass for like an hour, and then going home to go back to sleep. 😅Like what happened to my day where'd it go? And like look I'm not ragging on you. I'm just saying that I feel the game would be better if we had 3 activities we could do in a day.  Like maybe you could introduce a morning, noon, evening/ or morning, day, night type mechanic. This could also help in adding more story content with the girls to flush them out a bit more... 

Or vice versa give the opertunty to add more girls to interact with. Maybe add a mechanic that only allows you to interact with a girl once a day. Example if you talked to the Professor in the morning then you cant talk to her in the afternoon or evening. Kinda like the gift mechanic you already have in the game. If you gave her a gift today you cant give her another one. It could be the same thing with talking to her... I hope I'm not coming off as disrespectful or pretentious. I am trying to be helpful and spitball some ideas. 

Because you know I do like the game, and I do want more of it. Hence why I said at the beginning I know I'm 3yrs Late. But I'm really hoping that when it's time to release the game on Steam. You release the phone version on Itch. I Will Buy It! It's a good 8/10 game for me which is fantastic. The only downside for me is that the girls feel a bit shallow. Which this is version 24.4 that I'm playing. So like maybe they have more depth now? I don't really know. The Art style is great. The Game Is Fucking Beautiful! To be real with you I really love the shopping system. That's Nice! 

The hotel management and customization Is perfect! I Love That! Like that is my favorite part of the game honestly. And the story telling is pretty good. Like while I find the girls kinda shallow. The overall narrative of their surrounding stories or the writing I find really compelling. Example the corrupt school board, and how we convinced a group to stand up against them. Just for the Professor we did it all for to be like I don't want that problem. I still want to know how that story line goes. Because that's a good storyline. Ergo I find the Pachinko Player/ Teachers Assistant a more compelling character than the Professor. 

She lost her job, any opertunty to work in her preferred field again, her boyfriend, I think her apartment, and all she had left was pachinko. Until we came and convinced her to take a stand against her oppressors. Just because we wanted to help out our professor. And now she's trying to fight and take back everything she lost because of the schoolboards corruption. Like how would that storyline go. We the player could help by find and bringing her proof and evidence of the corruption. Slowy worming our way into her heart. Like every time she brought up her ex. I was thinking I could help her get over him. 

You see right there a missed opertunty for a great storyline. One that we could've been at the core and watched unfold. Missed opertunty for the development of a great character. Rather it was the Pachinko Girl or The Professor. But because the Professor doesn't want that problem. We didn't get to see it. And if we do it's probably going to be because. The Corrupt guy is going to trying to force her into something. And she or we will have no choice but to fight back... Which would turn it from this epic revenge against/ stopping/ overthrowing corrupt oppressors story. 

To a save the damsel before it's to late story. Which while that storyline can still be good it's just not as impactful for me. As a lot of ero games have a save the damsel and don't get NTR'ed storyline. I'm rambling... Look the Writing is pretty good. The Art is beautiful. I like the Shopping mechanics. I love the hotel management. But the Girls feel shallow, and the day goes by to quickly for my preferences. 8/10 it's a Fantastic Game! As I said I do hope you decide to sell the phone version/port on Itch. I know a lot of us would buy it. I would buy it.

Why there's missing room's in MHM the beach and gym??

Will we have access to patreon exclusive scenes if we buy it on steam?

Yes, you will! :D

(+7)

I think providing this on other platforms for purchase would be a great idea. Especially for those who have it blocked on their countries. Just a suggestion.

(+2)

We'll be making Quickie: A Love Hotel Story available on Itch.io once fully completed (estimated to be  Q4 2022 / Q1 2023 ).

Apologies for the inconvenience and wait! 

(+4)

Would it be possible to also provide the for-sale version here on itch? I'd love to support the game with a purchase, but unfortunately steam blocks the sale of adult only games in my country.

Thank you for wanting to support us! :)

We'll be making Quickie: A Love Hotel Story available on Itch.io once fully completed (estimated to be  Q4 2022 / Q1 2023 ).

Apologies for the inconvenience and wait! 

Alright, guess I best get ready for waiting then. 


Thanks for the reply! 

(1 edit) (+2)

So i assume no more android then, if your making it only on steam? Thats a shame

We'll be making Quickie: A Love Hotel Story available on Itch.io once fully completed (estimated to be  Q4 2022 / Q1 2023 ).

As for Android build, we will make a decision at the time if it will be a platform we'll try to make available. As the game is getting bigger, it's becoming much harder to optimize for and we only want to provide the option if we can comfortably give a working version.

We do however, still provide an untested/unoptimized Android build on our Patreon.

Hope this helps!

thank you for the reply, thats understandable as its a lot of work, will have to support on patreon when im able to,  have a good day.

(+3)

Please add the paid version to here.

We'll be making Quickie: A Love Hotel Story available on Itch.io once fully completed (estimated to be  Q4 2022 / Q1 2023 ).

Apologies for the inconvenience and wait! 

Yay!